Real-time environment made in Unreal Engine 5. I created this scene during a 11-week modular environment course at CGMA.
Everything was modeled in Maya, all architectural pieces and a few props were sculpted in Zbrush and uv unwrapped in RizomUV. Everything was textured and baked in Substance Painter except for a few tileable materials made in Substance Designer. Was color graded in DaVinci Resolve.
Big thanks to Nate Stephens for all the wonderful advice and feedback.
Everything is created by me except the use of a few IMM brushes by Ehsan Brd from the pack 400 Super ornamental pack. Few Alphas by Jonas Ronnegard from the pack 60 ornament trim brushes vol.1
Video
Progress Video