Here are some of the game projects I was part of developing during my studies at The Game Assembly. All were made in a proprietary engine developed in the school, and reworked on by my fellow teammates. This added a fun extra challenge, as many common lighting and graphics techniques that would be built-in for example in Unreal Engine, were limited or had to be specificly-made for each project. It taught me about working around limitations and trying to find creative ways to achieve the desired vision.
Huge thanks to everyone who worked on these game projects!
Links to the Itch pages:
Curse of Tzalozel: https://there-goes-the-goose.itch.io/spite-the-curse-of-tzalozel
Myrstig: https://jidd3r.itch.io/myrstig
Game project 5. I was responsible for making all the vegetation, ground materials and decals like dirt and blood, rocks and interactable objects like torches/braziers/checkpoints and totems you can destroy to regain health.
Game project 3. I was responsible for making some of the vegetation and all the rocks.