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TGA Game Projects

Here are some of the game projects I was part of developing during my studies at The Game Assembly. All were made in a proprietary engine developed in the school, and reworked on by my fellow teammates. This added a fun extra challenge, as many common lighting and graphics techniques that would be built-in for example in Unreal Engine, were limited or had to be specificly-made for each project. It taught me about working around limitations and trying to find creative ways to achieve the desired vision.
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Huge thanks to everyone who worked on these game projects!

Links to the Itch‎ pages:
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Curse of Tzalozel: https://there-goes-the-goose.itch.io/spite-the-curse-of-tzalozel
Myrstig: https://jidd3r.itch.io/myrstig

Game project 5. I was responsible for making all the vegetation, ground materials and decals like dirt and blood, rocks and interactable objects like torches/braziers/checkpoints and totems you can destroy to regain health.

HP sculpts of trees. The tallest tree is in two parts since the top part needs to become invisible if the player walks behind it.

HP sculpts of trees. The tallest tree is in two parts since the top part needs to become invisible if the player walks behind it.

HP sculpts of vegetation.

HP sculpts of vegetation.

HP sculpts of rocks, checkpoint, brazier and totem.

HP sculpts of rocks, checkpoint, brazier and totem.

Game project 3. I was responsible for making some of the vegetation and all the rocks.

LP models of the vegetation I made

LP models of the vegetation I made

HP sculpts of rocks

HP sculpts of rocks

Game project 6. I was responsible for making all the modular kit pieces and some of the tiling textures and all the decals.

Game project 6. I was responsible for making all the modular kit pieces and some of the tiling textures and all the decals.