I made this environment during my mentorship with Gabriel Cervantes at Sierra Division Academy.
I was heavily inspired by the god of war concepts I saw from the iron forest biome and Yare Yue receding tides concepts. Everything in the scene is made by me.
I worked on this project for the past 5 months, full time for 1.5 and then along side school when I had time. This project was about trying to push my limits and heavily practise the sculpting workflow.
I can't thank Gabriel Cervantes
https://www.artstation.com/gabrielcervantes3d
and the Sierra Division team enough. The whole mentorship was great and so valuable, strongly recommend it.
Breakdown of some sculpts I made for this scene https://www.artstation.com/artwork/0l9ylG
Breakdown water algey movement/debris movement. Vertex paint, shader setup on assets. Mushroom shader setup
Progress video