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Overgrowth

I made this environment during my mentorship with Gabriel Cervantes at Sierra Division Academy.
I was heavily inspired by the god of war concepts I saw from the iron forest biome and Yare Yue receding tides concepts. Everything in the scene is made by me.

I worked on this project for the past 5 months, full time for 1.5 and then along side school when I had time. This project was about trying to push my limits and heavily practise the sculpting workflow.

I can't thank Gabriel Cervantes
https://www.artstation.com/gabrielcervantes3d
and the Sierra Division team enough. The whole mentorship was great and so valuable, strongly recommend it.

Breakdown of some sculpts I made for this scene https://www.artstation.com/artwork/0l9ylG

Beauty shot

Beauty shot

Values

Values

Breakdown water algey movement/debris movement. Vertex paint, shader setup on assets. Mushroom shader setup

Progress video

Flower and bush Atlas

Flower and bush Atlas

Dead bush Atlas

Dead bush Atlas

Grass Atlas

Grass Atlas

Vegetation kit

Vegetation kit

Some of the materials made in substance designer

Some of the materials made in substance designer